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Portrait of Jenny - Breakdown

Hey! Finally got back to finishing the breakdown of my process on "Portrait of Jenny - Irish Medieval Girl", sadly some files were lost along the way; this is a project that I started concepting for during my final year at my College course of Game Art (2020-ish) and continued on during my free-time. 
I originally planned to make a short film but had to scrap it due to it being too ambitious, but I'm happy with my results either way. I really tried to reinvent the wheel on this one; trying to do everything from scratch, learning a lot along the way.
If you're curious about the beauty renders; take a look at my previous post 

Turntable

Character Concept - Sketches

Character Concept - Sketches

Character Concept - Color Scheme

Character Concept - Color Scheme

Character Concept - Concept art

Character Concept - Concept art

Storyboard/Shotlist for Scrapped Animation-Short

Storyboard/Shotlist for Scrapped Animation-Short

Workbench render of the animation

Shaded Eevee Render of the Animation

Occlusion vs Textured & Values

Occlusion vs Textured & Values

Fullbody render

Fullbody render

ZBrush Head Sculpt

ZBrush Head Sculpt

Textures for the Face

Textures for the Face

Textures for the Body/Stockings/Belt/Iron and Eye Whites

Textures for the Body/Stockings/Belt/Iron and Eye Whites

Textures for the Underdress

Textures for the Underdress

Textures for the Haircards

Textures for the Haircards

Textures for the Surcoat/Buttons and Shoes

Textures for the Surcoat/Buttons and Shoes